L

Game Designer with hypercasual experience (Remote)

Lowpixel Studio
Contract
Remote
Switzerland, Switzerland

As a Hypercasual Game Designer you have a talent to create fun, exciting game experiences for our players. You're experienced in different areas of design and have worked specifically designing hypercasual games.Β 


What do we expect from you

  • Working as part of the design team, taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.

  • Designing compelling game mechanics using modern mobile design principles.

  • Creating, balancing and tuning game mechanics, game difficulty and UI flow.

  • Creating levels and additional content using Unity, for new and existing games.

  • Evolving and adapting game designs based on play testing, feedback and live metrics.

  • Driving long term player engagement by understanding mobile players needs and motivations.

How you will be doing this

  • You’ll be part of an agile, multidisciplinary and creative team and work closely with them to make our games as fun as they can be.

  • You'll think creatively and be motivated by challenges and constantly striving for the best.

  • You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it.

Skills and requirements

  • A minimum of 2 years experience in a game design role with at least one published game.

  • Experience creating hypercasual games.

  • Strong written and verbal communication skills.

  • Knowledge of mobile free-to-play game monetisation and advertising techniques.

  • Ability to work creatively in a demanding team environment.

  • Absolute passion for playing and making video games, especially mobile games.

  • Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

  • Positive attitude, self driven able to work alone or as part of a team.

Desirable

  • Unity experience.

  • Creative writing skills.

  • Coding / prototyping skills.

  • Experience of mobile game live ops, A/B testing and telemetry.

  • Knowledge of mobile game market, trends, competition, platforms and app stores.

This job is closed.